G



GAIN (noun)

1. an increase; addition; specifically, a) an increase in advantage; improvement. b) an increase in wealth, earnings, etc.; profit; winnings. 2. the act of getting something; acquisition; accumulation.



GAIN (verb)

1. to get to; arrive at; reach. 2. to make progress; improve or advance. 3. to get by labor; earn. 4. to get by effort or merit. 5. to get as an increase, addition, profit or advantage.



GAINING

1. getting to; reaching. 2. making progress; improving; advancing. 3. achieving advantage. 4. getting possession of; achieving.



GAINS

1. improvements realized from Clearing.


GALVANIC SKIN RESPONSE METER See E-METER



GAME

1. any state of beingness in which awareness, problems, havingness and freedom (separateness) exist. 2. a condition consisting of freedoms, barriers and purpose. 3. commonly, any form of play or way of playing; amusement, recreation; sport; frolic. [Old English gamen, joy; also, from Indo-European ghem, to leap joyfully; spring; and Middle High German gampen, to leap]



GAMES CONDITION

1. a condition where two or more people are in a contest against each other when they should be working together as a team. 2. an aberrated state, reactive in nature, which an individual is in without his consent and outside his power of choice; the individual’s power of choice has been subjugated against his will into a fixated activity from which he must not take his attention; the attention is fixated, there is an inability to escape coupled with an inability to attack, to the exclusion of other games.



GARBAGE

1. slang term referring to the material in the reactive mind which is detrimental and a barrier to self-determinism.



GENERALITY

1. a general or non-specific statement which is applicable to all and used to mean a statement made in an effort either to hide the “cause” or to overwhelm another pe son with an all-inclusive, e.g. “Everybody thinks....”



GENERATE

1. to bring into being; cause to be; produce; originate.



GENERATED

1. brought into being; produced.



GET

1. to make willing, persuade. 2. to come to have. 3. to cause to move.


GIs see GOOD INDICATORS



GIVE

1. to hand or pass over; deliver. 2. to turn over the possession or control of to someone without cost or exchange; hand over as a gift. 3. to hand or pass over in exchange for something else, as money, services, etc.



GIVE IN

1. to abandon a claim, fight or argument; yield.



GIVEN

1. bestowed; presented. 2. accustomed, as from habit or inclination; prone. 3. stated; specified. 4. inlogic & mathematics, taken as a premise; assumed; granted.



GIVE UP

1. to turn over; relinquish; surrender. 2. to stop; cease. 3. to admit to failure and stop trying. 4. to lose hope for; despair of. 5. to sacrifice; devote wholly.



GIVING

1. handing or passing over; delivering.



GLEE

1. gaiety; mirth; joy; merriment. 2. an insane merriment or gaiety. 3. making fun of or joking about things to cover up a lack of understanding.



GLIB

1. done in a smooth, offhand fashion. 2. speaking or spoken in a smooth, easy manner; facile; fluent. 3. speaking or spoken in a manner too smooth and easy to be convincing or sincere.



GLIB STUDENT

1. an apparently bright student who can confront words and ideas but cannot confront the physical universe, people around him, etc.; a student unable to apply data.



GLOSSARY

1. a list of terms and their definitions that have been used in a text.



GLUM

1. gloomy; sullen; morose; depressed.



GO

1. to make way to or towards with self-originated motion. 2. to move toward a certain place or person or in a certain direction: as,goto the beginning of the incident.



GOAL

1. a target or objective toward which the individual has decided to move. 2. destination. 3. aim, objective. 4. an end toward which effort and ambition are directed.



GOAL SERIES

1. the actual goals in their sequence and pattern that repeat over and over forward through time.



GOALS PLOT

1. the pattern of the Preclear’s actual goals.



GOALS PROBLEM MASS

1. patterns of opposing goals. abbr. GPM



GO IN

1. theactionof moving into something.



GOING

1. moving; leaving; passing; departing.



GOING TO

1. plan to; will or shall.



GONE

1. disappeared; no longer here. 2. to cease to have an effect; come to an end. 3. done away with; abolished.



GOOD

1. healthy; strong; vigorous. 2. honorable; worthy. 3. dependable; reliable. 4. virtuous, pious, holy. 5. an acknowledgement in a cycle of communication.



GOOD CONDUCT

1. to do only those things which others can experience easily.



GOOD CONTROL

1. harmonious alignment. 2. the ability to start, change and stop something without the use of force, effort and deception.



GOOD INDICATORS

1. looking good, happy or bright; smiling or laughing.



GOOD PHYSICAL CONDITION

1. not suffering from any physical illness, not PTS and not currently physically damaged by accident.



GOOF (noun)

1. mistake; error; blunder.



GOOF (verb)

1. to make a mistake; err; blunder.



GOOFING

1. making a mistake; blundering.



GOT

1. acquired; obtained: as, hegotthe job yesterday. 2. persuaded: as, Igothim to accept the gift. 3. understood: as, shegotwhat he said, though she didn’t agree. 4. experienced the existence of.



GOTTEN

1. alternative past participle ofget.


GPM see GOALS PROBLEM MASS



GRADATION

1. the act or process of forming or arranging in grades, stages or steps. 2. a gradual change by steps or stages from condition, quality, etc. to another. 3. a step, stage or degree in a graded series; transitional stage.



GRADE

1. any of the stages in an orderly, systematic progression; step; degree.



GRADE CHART

1. a chart showing the steps leading to the state of Clear and beyond.



GRADES

1. a series of processes culminating in an exact ability attained, examined and attested to by the Preclear.



GRADIENT

1. a gradual approach to something, taken step by step, level by level, each step or level being, of itself, easily surmountable so that, finally, quite complicated and difficult activities or high states of being can be achieved with relative ease; this principle is applied in both Alethiology and Alethanetic Clearing.



GRADIENT SCALE

1. the series of steps used to present something on a gradient.



GRADUATION

1. a ceremony where course and Clearing completions are announced and acknowledged.



GRANT BEINGNESS

1. to treat another with kindness and respect. 2. acceptance of someone’s style of living. 3. unconditional acceptance of another person.



GRASP

1. to take hold of mentally; understand; comprehend. 2. to take hold of firmly wih or as with the hand; grip. 3. to take hold of eagerly or greedily; seize.



GRASPED

1. understood; comprehended.



GREED

1. excessive desire for aquiring or having; desire for more than one needs or deserves.



GRIEF

1. intense emotional suffering caused by loss, disaster, misfortune, etc.; acute sorrow; deep sadness. 2. the emotional tone of 0.5 on the Scale of Emotional Expression, which ranges from 4.0 to 0.0. (see SCALE OF EMOTIONAL EXPRESSION).



GRIEF CHARGE

1. an outburst of tears that may continue for a considerable time in a session, after which the Preclear feels greatly relieved; this is occasioned by the discharge of grief or painful emotion from a secondary.



GRINDING

1. a situation in which the engram being run is not the basic one on the chain, causing only a small amount of charge to be relieved. 2. going over and over a lock, secondary or engram without obtaining an actual erasure.



GROUP

1. a number of persons assembled together or having common interests; the school, club, team, town and nation are examples of groups.



GROUP (CLUSTER)

1. a cluster of Entity Beings crushed or held together by some mutual bad experience; a group of Entity Beings believing they are “one.”



GROUPED

1. gathered closely together; clustered; aggregated.



GROUPER

1. anything which pulls the Time Track into a bunch at one or more points; when thegrouperis gone, the Time Track is perceived to be straight.



GROUP MAKING INCIDENT

1. a mutual bad experience shared by a bunch of Entity Beings and sometimes already formed groups; it jams them together because they all shared it at exactly the same time and place; they all are stuck in the same picture and therefore they think they are “one”; Being A is stuck in an explosion; Being B is stuck in exactly the same explosion and so Being A reactively feels he is the same as Being B, and Being B reactively feels he is Being A and so on with the other Beings who had the incident because they all have exactly the same picture; so these Beings misidentify themselves as all one and the same thing; it is not an analytically thought out conclusion; it is reactive identification.



GSR METER

1. Galvanic Skin Response Meter. See Biofeedback Clearing Meter.



GUILT

1. the painful emotional feeling that one has done a wrong or committed an offense against another or others.