CHAPTER 36
ENTRY INTO THIS UNIVERSE

You might want to consider this section to be highly speculative. Take it as a suggestion of something to be looked at rather than absolute truth.

The entry point into a universe is of importance because it undercuts the game that took place in that universe.

The entry point into the current physical universe in which we are living is especially important on this basis.

The previous universe was one of Magic, much like the fantasy and horror stories which are so popular.

This universe was originally built as a place to get rid of undesirables, which not only includes criminals and malcontents but also prisoners of war and other defeated opponents. Eventually things became so interesting down here and the magic universe had decayed so much that people also came here willfully and few remain behind.

Some people have been put here and escaped many times, so don't be surprised to find that the entry into this universe has occurred multiple times. As usual, the earliest one is the best to spot.

There is no direct correlation of space between the two universes. There are transfer points, but it is not a one to one mapping. The transfer points connect to a small "canned" universe (fixed track, like a recording) which acts as a sort of bridge between the two.

The transfer points in the magic universe are generally setup as pools (perhaps Grecian) which one is pushed into as a spirit. There is generally a spiral of columns circling in towards the pool. There are 64 columns with various statues (heads or busts) on top of them.

I can't say for sure whether these pools are always identical or if there is some variation. Certainly the surrounding countryside might be different and the planet itself might be vary different (different color skies etc.).

It might begin by being sentenced in court and then taken to the beginning of the spiral, or you might simply enter it willfully. Then one goes round the spiral, being sort of drawn along by energy. One does this as a spirit (or in a spirit body) floating from column to column gradually gathering speed and flies into the pool at the end. If it is being enforced (rather than willful), there will be beings above the pool who then "blanket" you (covering you with their energy fields) and "push" you down into the pool to make sure that you are forced into it.

Once in the pool, everything becomes heavy and occluded and it seems like you are in another place. This is the "canned" universe that is used for the transfer. Although there are many of these pools in the magic universe, you always seem to be in the same place from this part of the incident forward.

The incident does not contain a lot of pain or force although there is a bit of a push or pressure to it and in some cases there might be heavy emotions at being exiled and a feeling of loss. The incident's main characteristic is an extremely strong aesthetic which is meant to make you interested and draw you into the current universe.

The "recorded" universe begins in a sort of obscure void like being underwater. But gradually you sense some sort of a golden light source and feel drawn towards it. Again you gradually gain speed and finally come to a golden object in the form of a golden sunburst (but like a plaque or emblem or piece of jewelry rather than an actual sun). As you pass into it, you hear (telepathically, not in words), the goal "To Be Godlike".

You pass through this and continue moving, gaining speed, and eventually come to a set of golden bells and hear the goal "To Be Free" as you pass through them.

The next goal is "To Be Responsible" and you pass through, I believe, a set of golden books or tablets of law.

This continues on through an entire series of goals. The series is approximately as follows, but there may be errors or omissions.

 

TO BE GODLIKE

TO BE FREE

TO BE RESPONSIBLE

TO BE CREATIVE

TO BE IMPORTANT

TO BE COMPETENT

TO BE FAMOUS

TO BE PERCEPTIVE

TO BE ENERGETIC

TO BE METICULOUS

TO BE SUCCESSFUL

TO BE RIGHT

TO BE POPULAR

TO BE SKILLFUL

TO BE WISE

TO BE BEAUTIFUL

TO BE PRODUCTIVE

TO BE POWERFUL

TO BE HOLY

TO BE INTELLIGENT

TO BE STRONG

TO BE CRAFTY

TO BE BRAVE

TO BE WEALTHY

TO BE INDEPENDENT

TO BE GOOD

TO BE ADVENTUROUS

TO BE ORDERLY

TO BE DIFFERENT

TO BE RESPECTED

TO BE HAPPY

TO BE ACQUISITIVE

TO BE SENSUAL

TO BE DOMINEERING

TO BE TOUGH

TO BE ENDURING

 

The final object, with the goal "To Be Enduring" is a pyramid. You pass into it and come to another landscape, this being a sort of plane or stage surrounded by angels and demons and various other things, all highly aesthetic and complex and very interesting looking.

This and the characters that appear subsequently and possibly also the aforementioned objects might all be 4 dimensional constructions of which one sees a shifting 3 dimensional perspective so that they permutate or change in various ways as you sift your perspective (shifting along a 4th axis while remaining at the same 3 dimensional co-ordinates so that you move without moving in the normal frame).

The whole thing has the atmosphere of a pageant. There are cherubs blowing trumpets and snapping sound as the various characters come on stage and do their lines. It was meant to hold your attention.

The show begins with the line "Only one will survive" as a crowd mills about on the stage.

Then comes the line "To be the one who survives, you must be superior to all others".

Then the milling crowd backs away and settles down and the first character is revealed.

This is supposed to be "god" and he might appear as a bearded old man in a white robe (but the aspect sifts from different perspectives). And note that this is no more than a characterization, like an actor in a mystery play, there is no real feeling of divinity to the figure.

He says the following lines (approximately, this is not in English) -

a) (looking to your left (his right))

To be Godlike is to solve the opposition of enduring (stubborn) people.

b) (looking forward)

To be Godlike is to be superior to all others

c) (looking to your right (his left))

To be Godlike is to suffer from the oppression of free beings (people).

He exits to your left and the "free being" comes on stage from the right and says:

a) (looking to your left where god exited),

To be Free is to solve the opposition of godlike beings

b) (looking forward)

To be free is to be superior to all others

c) (looking to your right where the next character will come from)

To be free is to suffer from the oppression of responsible beings

He exits to your left and the "responsible being" comes on stage from the right.

(looking to each side as above)

a) To be responsible is to solve the opposition of free beings

b) To be responsible is to be superior to all others

c) To be responsible is to suffer from the oppression of creative beings.

This continues in the same pattern for the entire series of goals listed above. Note that there might be some goals missing from the list, and there also might be some varying translations possible for some of the ones given.

The final one is:

a) To be enduring is to solve the opposition of tough beings

b) To be enduring is to be superior to all others

c) To be enduring is to suffer from the oppression of godlike beings.

This sets the entire pattern up in a circle with godlike being opposed to enduring.

The incident ends with waves of blackness.

Then you find yourself in the current universe. There are and have been various entry points.

The current "local" entry point is the horsehead nebula in Orion.

This whole incident is held in place by aesthetics rather than any great degree of pain or force.

It sells you on the idea that the game in this universe is to be superior to everybody else and sets you up to be in conflict with everybody.

Of course if you're fighting against everybody, you are going to lose sooner or later, so you can't hold the godlike position but instead sink down through the entire cycle of goals, eventually swinging around from "enduring" back to a lesser version of "godlike" in an endless declining spiral.

To break out of this pattern you have to stop fighting for superiority.

The basic lie that sets the whole thing up is that only one will survive. This is a hot button and gets picked up occasionally in popular movies and TV shows (Highlander is the latest example). Notice that the idea always leads to games of maximum violence and destruction.

This is the reason we fight so much. And it is all nothing more than a lie that was presented with a tremendous amount of aesthetics.

The incident occurs "at the beginning of time". But that is only within its own little canned universe. Before it you were in the magic universe and after it you are here, and those points will have specific dates within these two universes. And it probably happened many times at different points in your existence as you bounced back and forth between this and the magic universe.

Just spotting this incident in a vague sort of way is good enough to drain some charge off of the subsequent troubles that you have had in this universe.

Hubbard found a small piece of this one and labeled it incident 1. It proved to be quite useful in cooling down things that were in restimulation.

 

36.1 Some Things to Do

For starters, just see if you can spot this incident back there "at the beginning of time".

Then look earlier and spot being pushed into the pool in the magic universe.

Then spot incidents of "blanketing" and pushing others into the pool.

Then spot times in the magic universe when you wanted others to be exiled to this universe.

Then look for earlier times you were pushed into this incident.

Try to get back to the earliest time that you can both of being pushed in and of pushing others in.

 

36.2 Using This an Undercut

 
This incident acts as undercut to subsequent implants that were done in this universe.

If you are fooling around with implant platens (like the suicide implant given in an earlier chapter or like many of the ones on the internet) and you start feeling charged up and uncomfortable or sick, then shift your attention earlier to this incident and spot it a number of times.

Spotting this one tends to pull your attention out of later implants and cools them down. And this incident does not have heavy force on it, so it does not itself tend to make one sick.

Note that this does not erase the subsequent implants, it just cools them down.

 

36.3 A Note on the Goals Series

The above is the goals series of this universe.

There is a lot more material on how we have been living these goals and how to further remove the charge on them.

But it is probably too much for the first pass through this book.

It is covered in chapter 3 of the Super Scio book and probably should be studied when you reach this point on your second pass.

Note that the above goals list is slightly improved over the one in the Super Scio book.