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              |  | A Time Machine may be fantasy  but Time Travel into the distant past
 gets a new meaning with Engram
 running. The pc is returned to incidents
 of his past and made to relive them
 with all the original perceptions. He can
 recover past experiences
 with an amazing number of details.
 |  
        
            A little Primer and
      Short History of Engram running 
        
          Engram Running. Techniques used to run
          Engrams with. Also the activity of applying these techniques to a pc. Engram Clearing. This is ST Grade 5 -
          Engram Clearing. It uses Engram running by Chains, Routine-3-RA as its
          main process. 
            
            
              
                
                  |      | "The Reactive  Mind consists of Pictures"
                  - It is full of recordings
 of bad experiences and incidents.  These are very
                  accurately
 recorded but hard to reach.
 
 The types of incidents are:
 |    
            
            
              
                
                  |    
 
  | Engrams:A 'film clip' in the mind
 of an accident is a typical Engram. Here a motor cycle
                    accident. The victim recorded what happened - even when
                    'unconscious'.
 It contains Pain and Unconsciousness.
 |  Engramis a mental image picture of an experience containing pain,
          unconsciousness, and a real or fancied threat to survival. It is a
          recording in the Reactive Mind of something which actually happened to
          an individual in the past and which contained pain and
          unconsciousness, both of which are recorded in the mental image
          picture called an Engram.
 It must, by definition, have impact or injury as part of its content.
          The Engram is a complete recording, down to the last accurate detail,
          of every perception present in a moment of partial or full
          unconsciousness.
     
            
            
              
                
                  | 
  
 
 | Secondaries:A 'film clip' in the mind
 of a loss - like one's motor cycle stolen
 and damaged.
 It contains Loss and Mis-emotion.
 |  SecondaryA Secondary is a mental image picture of a moment of severe and
          shocking loss or threat of loss which contains misemotion such as
          anger, fear, grief, apathy or "deathfulness." It is a mental
          image picture recording of a time of severe mental stress. It may
          contain unconsciousness.
   
            
            
              
                
                  | 
 | Locks:A 'film clip' in the mind
 of a reminder of the Engram or Secondary.
 Here the red scooter
 restimulates the pc's
 bad experiences with
 motor cycles.
 It's a
 Reactive Reminder.
 |  LockA mental image picture of an incident where one was knowingly or
          unknowingly reminded of a Secondary or Engram. It does not itself
          contain a blow or a burn or impact and is not any major cause of
          misemotion. It does not contain unconsciousness. It may contain a
          feeling of pain or illness, etc., but is not itself the source of it.
          A Lock is a mental image picture of a non-painful but disturbing
          experience the person has experienced and which depends for its force
          on an earlier Secondary and Engram which the Lock-experience has
          restimulated.
     
        
        
          
            
              | 
 | Engram Running:When you run an
 incident the pc is made
 to relive each 'film clip'
 in great detail. You
 usually have to run a
 Chain of incidents going back in time. You run one incident, find
              an earlier one; run that one, etc., until you find the first
              one...
 |  
        
          ChainA series of incidents of similar nature or similar subject matter.
 Chain of incidents
 A whole adventure or activity related by the same subject, general
          location or people, understood to take place in a finite time period,
          weeks, months, years or even billions or trillions of years. Each
          incident (such as "a time you rode your motor cycle") is a
          short period, but related to earlier incidents. Together they make up
          one Chain.
   
        
        
          
            
              | 
 | Erasure:Going down a Chain
 of Incidents and going through
 the Basic Engram many times
 will rub it out and empty it for reactive content. It has been
 erased and the Chain is gone.
 |  
        
          EraseTo go over an Engram repeatedly until it has vanished
          entirely. There is a distinct difference between reducing an
          incident and an erasure. Erasure is accomplished when you find
          the earliest part of the earliest incident on a Chain and get the
          postulate made at the time.
 When the postulate comes off the incident will be erased. (The
          incident can still be remembered, but now it is an analytical
          experience).
   Short History
 1950 - Engram running was first
      released to the public in R. Hubbard's best-selling book, "Dianetics™,
      the Modern Science of Mental Health." Students flocked to this new
      activity and was taught to audit Locks, Secondaries and Engrams on each
      other. The method taught in the book is still in use as it is quite
      effective and easy to teach. Originally the pc would lie on a couch,
      psycho-analysis style. No Meter was used.  
        
        
          
            
              |  |    Engram running in 1950   was originally done
 with the pc lying down
 - psycho-analysis style.
 |      1951 - R. Hubbard discovered,
      that "past lives" could be contacted with Engram techniques.
      Later many other techniques were developed and Engram running went out of
      use. 1952 - The book "A History
      of Man" was released. It is an amazing account of Man's history
      as it can be viewed through auditing. Many pre-Earth incidents were
      contacted and mapped out. 1959 - The book, "Have you
      lived before this Life?" was released. The book contains a detailed
      record of incidents contacted in Engram running by many different pc's.
      Engram running had a short renaissance around this time, but went out of
      use again. 1963 - There was some work with
      dating Engrams and find their duration as a method of contacting
      whole-track incidents. It later (1969) became part of Routine 3R, Engram
      running by Chains. 1966 - Engram running. An
      updated version of Engram running per "Dianetics™, the Modern
      Science of Mental Health" was released. It was taught to new student
      auditors as a way to get familiar with auditing and the mechanics of the
      mind. Running Secondaries and Engrams was an early auditing action, done
      on new pc's. 
        
        
          
            
              |  | With Engram running using R-3-R (1969) and later R-3-RA
 (1978)  the Time Track suddenly
 opened up to most pc's. The Time
 Track is the complete picture
 record of the pc's past.
 |    1969 - Standard Dianetics™
      was released and was a big 'Hit' for a number of years. It was audited as
      the first major Grade on relatively new pc's. It was done before Grade 0.
      Routine 3-R, Engram running by Chains was the central process used. Many
      different ways of locating Chains to run were used. Auditors were
      assessing for emotions, feelings, somatics, pains, aches and attitudes
      connected to a subject in question. Such a sensation, etc. could be
      tracked down on an Engram Chain until the basic incident was contacted. By
      going through the basic incident many times it would erase. The mental
      image picture, containing that particular somatic, etc. would be 'rubbed
      out' or erased  (As-ised in the language of the Axioms). Subjects
      used could be use of drugs, study, and many others. The most important
      tool in finding Chains was a general listing of these somatics and
      attitudes on the so-called Health Form.  Any way Chains could be
      located was of interest. Pc's would quickly contact the whole-track and
      the tales around the activity were amazing, entertaining and sometimes
      enlightening. 1974 - Expanded Dianetics™
      was released. The central process, R-3-R was here used to handle evil
      purposes. These could be traced back in time on an Engram Chain and the
      basic incident found and erased, causing the evil purpose to As-is. 1978 -
      NED - New Era Dianetics™ was released. The central process was an
      update of R-3-R, now called R-3-RA. One of the major changes was going for
      the Postulate in the basic incident. It was found there was a basic
      postulate behind an engramic Chain that actually held it in place. The
      rule was "Postulate off = Erasure". NED uses Meter Assessment to
      a large extent. This makes it a very precise and fast action compared to
      Standard Dianetics, but it also demands excellent Meter skills on the part
      of the auditor. 
        
        
          
            
              |  | Postulate off=Erasure was the big discovery in 1978.
 Unless you get to the very bottom
 of things - like the earlier beginning
 - the thing isn't handled completely.
 When you get to the tip of the roots
 and get the postulate off you are done!
 You have "completely removed
 the whole root system of the weed".
 |    1981 - Dianetics™ Clear. It
      was also found, that a majority of pc's would actually go Clear on running
      Dianetics. This had apparently happened in great number since 1969 (and
      even earlier on 1950 style). When this was clearly established it sorted
      out a lot of problems, confusions and mystery cases. Pc's audited on
      Engrams after attaining Clear had run into a lot of problems and odd
      phenomena. Following this discovery NED was made
      into a Grade done after Grade 4. Its use became more restricted as it also
      was recognized it was better done on pc's after their Grades 0-4. Grades 0-4 Versus Engram RunningOne of the major differences between the Grade processes of 0-4 and Engram
      running is, that most Grade 0-4 and repair processes take the subject to a
      state of key-out or release, while Engram running erases the basic
      incident and the postulate behind the difficulty. When something is taken
      to key-out only, it may key in again later and again bother the pc. But
      with the gradient approach of doing the Grades 0-4 first and then Engram
      running the pc is ensured wins all the way and final victory in the form
      of the state of Clear.
   
        
        
          
            
              |  |  |  |  
              | Big Bank - Small PCsomething has to be done!
 | Grade 0-4; Positive Gains:Increased ability.
 PC gets bigger. Bank
 keys out and seems small.
 | Running Engrams - Negative Gains, erasing
 things. Bank made smaller.
 PC seems bigger.
 |  The Grades 0-4 concentrate on
      increasing the pc's abilities. They go for positive gain (as a rule). It
      makes the pc bigger. Engram running erases the negative incidents and
      disabilities caused by them. That is progress by 'absence of' barriers and
      disabilities - often called 'Negative gain'. It makes the Bank smaller.
      Both approaches are necessary for optimum gains. Recall
      Versus ReturningEngram Clearing has its own set of Axioms, the Dianetics™ Axioms of
      1951. But in terms of the 1954
      Scn Axioms, listed in ST0, the difference between Engram running and
      recall can be understood this way:
 1. Recall: Pc is made to
      communicate with his past and the pictures in the Bank.
      Cause-distance-Effect is the basic comm formula. The pc is in present
      time, the pictures are in the past. By getting the communication formula
      established, the pc becomes Cause, the pictures Effect and the pc
      establishes the correct distance, including distance in time. The Bank
      keys out and moves away.
 2. Engram running: The pc is returned to the incident - as
      if it was happening right now. By doing this you take advantage of his
      ability to make a perfect duplicate. It is best defined in Axiom 20. The
      'Object' in this case is the engramic incident:
 "Bringing the static (pc) to
      create a perfect duplicate causes the vanishment of any existence or part
      thereof. A perfect duplicate is an additional creation of the object, its
      energy and space, in its own space, in its own time, using its own energy.
      This violates the condition that two objects must not occupy the same
      space, and causes a vanishment of the object". In terms of the Scn Axioms, that is
      what Erasure means, a perfect duplicate. The downside is, that there are
      millions of such incidents. The approach thus is, (1) to key out wholesale
      parts of the Bank. (2) To fully erase the most resistive and nasty
      incidents.   
        
        
          
            
              |  | The State of Clear is
 routinely attained on
 Engram Clearing after Grade 4.
 Things are permanently
 erased with R-3-RA.
 
 Clear is a state, where the pc no
 longer has a Reactive Mind ('Bank').
 The whole Bank basically gets
 erased permanently. This results
 in greater well being, better
 performance and greater interest in life.
 
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